Community baseline · verify after patches

Evomon Type Chart

Plan broad coverage with the current matchup baseline, then confirm dual types, unusual effects, Dark, and Light inside the live game.

Checked Jul 18, 2026 Independent guide

CONSERVATIVE LOOKUP

Check a documented matchup

This tool only calls a result strong or weak when the current community reference set documents it. Everything else stays unconfirmed.

Pick two typesWaiting for a matchup

No exact damage multiplier is assumed.

TypeDocumented strong intoCommonly weak toEvidence note
WaterFire, Rock, GroundGrass, ElectricCommunity chart; verify after balance changes
FireGrass, Bug, Ice, SteelWater, Rock, GroundCommunity chart; verify after balance changes
GrassWater, Rock, GroundFire, Flying, Bug, Poison, IceCommunity chart; verify after balance changes
FlyingGrass, Bug, Ground, FightingRock, Ice, ElectricCommunity chart; verify after balance changes
BugGrass, PsychicFire, Flying, RockCommunity chart; verify after balance changes
NormalNot documentedFightingNo offensive advantage is shown in the reviewed community matrix.
RockFire, Flying, Bug, Ice, ElectricWater, Grass, Ground, Steel, FightingCommunity chart; verify after balance changes
PoisonGrass, DragonGround, PsychicCommunity chart; verify after balance changes
IceGrass, Flying, Ground, DragonFire, Rock, Steel, FightingCommunity chart; verify after balance changes
GroundFire, Rock, Poison, ElectricWater, Grass, Flying, IceCommunity chart; verify after balance changes
PsychicPoison, FightingBugCommunity chart; verify after balance changes
SteelRock, IceFire, Fighting, ElectricCommunity chart; verify after balance changes
FightingNormal, Rock, Ice, SteelFlying, PsychicCommunity chart; verify after balance changes
DragonDragonPoison, Ice, DragonCommunity chart; verify after balance changes
ElectricWater, Flying, SteelRock, GroundCommunity chart; verify after balance changes
DarkNot documentedNot documentedThe reviewed community matrix leaves Dark unresolved; verify in the current game UI.
LightNot documentedNot documentedThe reviewed community matrix leaves Light unresolved; verify in the current game UI.

01

How to read this community chart

Read Strong against as the targets an attacking type is reported to pressure. Read Weak to as the types reported to threaten that creature defensively.

This baseline is maintained by the community, not published as an official developer chart. Dark and Light are intentionally left unresolved because the reviewed matrix did not supply settled advantages.

02

Team-building checks

  • Bring answers to several types instead of stacking one element.
  • Check both offensive coverage and defensive weaknesses.
  • Use a neutral, developed option when the theoretical counter is badly underleveled.
  • Re-check the live game after balance patches before treating 2× or ½× values as permanent.